Tampilkan postingan dengan label Cheat Point Blank. Tampilkan semua postingan
Tampilkan postingan dengan label Cheat Point Blank. Tampilkan semua postingan

Senin, 28 Maret 2016

Download Base Cheat PB Garena Terbaru [ Lengkap 2016-2017-2018




Bahan   Dan alat Nya  Download Dulu  Broo,,


1.  Base D3D    Download            Link OK
2.  Visual Basic C++ 2008        Download     UDAH SIAP DOWNLOAD
3.  Dev C++   Fersi Baru Udah,,       Download    Link Ok
4.  Microsoft DIrectX 9.0    Download     Link Ok
5.  X1nject     Download     Lik Ok

 Tambahan Lagi D3D BAse Terbaru 2014


1. Download 1 WH
2. Download 2 Auto Heatdshot
3. Download 3 Full Iventory ( Yg di Shop Pindah KE Iventory Kita ) ___Sering Dc Klo ini___
4. Download 4 Bux Terbaru All Map
5. Download 5 1 Hit ShotGun
6. Download 6 1 Hit K1
7. Download 7 1 Hit K2
8. Download 8 1 Hit Piso
9. Download 9 1 Hit Sniper
10. Download 10 1 Hit Pistol 
11. Download 11 Link New 

Pass : Download


Download TutorialNya  Sekalian,,  Download   Link OK
- See more at: http://pinangcheat.blogspot.co.id/2016/01/cara-membuat-cheat-d3d-menu-pb-garena.html#sthash.OhVLX4vZ.dpuf

Sabtu, 26 Maret 2016

( BARU ) Cara Membuat Cheat PB Garena D3D Menu | 100% Work


Bagi Pengguna PB mungkin banyak yang jengkel dengan kedatangan Cheater, dan bagi cheater adalah browsing cheat sebelum maen. nah bagi cheater yang cari cheat nggak ketemu-ketemu, langsung aja buat sendiri mudah kok, simak ya?

Bahan :

1. X1nject, kalau belum punya langsung download aja nih Klik Disini 
2. Base D3D, untuk download  Klik Disini
3. Visual Basic C++ 2008, untuk Download Klik Disini
4. Dev C++ untuk Download  Klik Disini
5. Microsoft Direct 9.0 untuk Download Klik Disini

Download Juga Video Tutorialnya Disini

Tutor:
[-] Extart Base Yang Di Download Tadi ke Folder

[-] Install Microsoft DiretcX 9.0 2004 Summer

[-] Buka Microsoft Visual C++ 2008

[-] New File Project

[-] Propeties Edit .exe menjadi DLL

[-]  klik Options

[-] pilih Tools

[-] pilih VC Dictories

[-] Browse Include pada folder C:/Program File/Microsoft DiretcX 9.0/Include

[-] Kemudian Klik Check

[-] Browse Libary pada folder C:/Program File/Microsoft DiretcX 9.0Lib

[-] Kemudian Klik Check

[-] Kemudian drag file .header

[-] Lalu kemudian drag file .cpp

[-] Kemudian ubah Debug ke Relase

[-] Lalu Build

[-] Kemudian Re-build

[-] Check DLL di folder yg kamu save di folder Realase

[-] Opps jangan lupa sebelum Re-build edit2 kodenya

[-] Kode Notice + Anti Rename di file cBase.cpp

[-] Kalo edit tampilan Menu D3D di file cMenu.cpp

[-] Untuk mengganti Gambar D3D pada file cMenu.cpp di kode Menupic nanti akan ada kode : 0xi42d 0xafdi

[-] Untuk mengubahnya , ubah file gambar kamu ke Array Bytes

[-] Lalu paste ke Kode di MenuPic itu

[-] Kalo sudah selesai semua RE-BUILD

Senin, 23 November 2015

CARA MEMBUAT CHEAT PB | CARA TERBARU 2015-2016





Bahan   Dan alat Nya  Download Dulu  Broo,,


1.  Base D3D    Download            Link OK
2.  Visual Basic C++ 2008        Download     UDAH SIAP DOWNLOAD
3.  Dev C++   Fersi Baru Udah,,       Download    Link Ok
4.  Microsoft DIrectX 9.0    Download     Link Ok
5.  X1nject     Download     Lik Ok

 Tambahan Lagi D3D BAse Terbaru 2014

1. Download 1 WH
2. Download 2 Auto Heatdshot
3. Download 3 Full Iventory ( Yg di Shop Pindah KE Iventory Kita ) ___Sering Dc Klo ini___
4. Download 4 Bux Terbaru All Map
5. Download 5 1 Hit ShotGun
6. Download 6 1 Hit K1
7. Download 7 1 Hit K2
8. Download 8 1 Hit Piso
9. Download 9 1 Hit Sniper
10. Download 10 1 Hit Pistol 
11. Download 11 Link New 

Pass : Download

Download TutorialNya  Sekalian,,


Download   Link OK

PEMBERITAHUAN  +++++++++ SEMUA LINK OKEEE  GAN ++++++++++
                                                      UPDATE  17-04-2014

sumber: http://www.onofile.net/2013/05/cara-membuat-cheat-pb-terbaru-2013.html

Sabtu, 10 Oktober 2015

Cara Membuat Cheat Point Blank Garena 2015-2016 100% Work

Assalamualaikum,...
Sahabat Blogger ,. kali ini saya ingin berbagi ILMU tentang  Cara Membuat Cheat Point Blank ,..
Simakya,..



Alat yang dibutuhin :

=> VC++ 2010
=> Microsoft DirectX 9.0 SDK (Summer 2004)


Langkah Pertama :
1. Buka Visual C++ 2010 Express Edition, Setelah itu buat New Project.
2. Pilih Visual C++, Empty Project dan namakan dengan zenix D3Dbase.

3. Ok Project telah dibuat, Setelah itu buat Header lalu Klik pada Project dan pilih Add New Item.

Pilih Header File dan Namai dengan zenixMenuClass.h dan isikan code berikut:


//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul AE
// //mcz yang selalu dukung gw
/x-rickyweb.blogspot.com/ 
//==================================================================
#include "Functions.h"
typedef struct{
int index;
char * title;
int *hack;
int hackmaxval;
int hacktype;
DWORD HCOLOR;
}ITEM;
class zenixMenu {
public:
LPDIRECT3DDEVICE9 pDevice;
LPD3DXFONT pFont;

int hackcount;
int selector;
int x,y,w,h;
DWORD COLOR;

ITEM HACKITEM[99];
char hackrval[256];

void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0);
void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice);
void RenderMenu();
};
typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters );
typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice);
//Colors A,R,G,B Gan Silahkan dipakai untuk membuat Chams
#define RED D3DCOLOR_ARGB(255, 255, 0, 0)
#define GREEN D3DCOLOR_ARGB(255, 0, 255, 0)
#define BLUE D3DCOLOR_ARGB(255, 0, 0, 255)
#define WHITE D3DCOLOR_ARGB(255, 255, 255, 255)
#define BLACK D3DCOLOR_ARGB(255, 0, 0, 0)
#define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0)
#define TEAL D3DCOLOR_ARGB(255, 0, 255, 255)
#define PINK D3DCOLOR_ARGB(255, 255, 240, 0)
#define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0)
#define LIME D3DCOLOR_ARGB(255, 198, 255, 0)
#define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255)
#define MAROON D3DCOLOR_ARGB(255, 142, 30, 0)
#define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174)
#define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64)
#define BROWN D3DCOLOR_ARGB(255, 77, 46, 38)
#define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)
4. Setelah itu buat Header lagi dan Beri Nama dengan Functions.h dan Isi dengan code berikut :

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae/ 
// //mcz yang selalu dukung gw
// x-rickyweb.blogspot.com
//==================================================================
#include "SystemIncludes.h"
void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font)
{
RECT FontRect = { x, y, x+500, y+30 };
font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col);
}
void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice )
{
if( w < 0 )w = 1; if( h < 0 )h = 1; if( x < 0 )x = 1; if( y < 0 )y = 1; D3DRECT rec = { x, y, x + w, y + h }; pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 );
}
void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, (y + h - px), w, px, BorderColor, pDevice );
FillRGB( x, y, px, h, BorderColor, pDevice );
FillRGB( x, y, w, px, BorderColor, pDevice );
FillRGB( (x + w - px), y, px, h, BorderColor, pDevice );
}
void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice )
{
FillRGB( x, y, w, h, BoxColor, pDevice );
DrawBorder( x, y, w, h, 1, BorderColor, pDevice );
}
bool isMouseinRegion(int x1, int y1, int x2, int y2) {
POINT cPos;
GetCursorPos(&cPos);
if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){ return true; } else { return false; } } bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) { for(;*szMask;++szMask,++pData,++bMask) if(*szMask=='x' && *pData!=*bMask) return 0; return (*szMask) == NULL; } DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) { for(DWORD i=0; i
5. Buat Header lagi beri Nama SystemIncludes.h dan Isikan code berikut :

//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae
// //mcz yang selalu dukung gw
// x-rickyweb.blogspot.com
//==================================================================
#include
#include
#include
#include
#pragma comment(lib,"d3dx9.lib")
6. Klik pada Source Files kemudian Add New Item pilih C++ File (.cpp) Beri Nama D3dbase.cpp Isikan code berikut :


//==================================================================
// This file is part of zenixbase d3d v1
// (c) copyright zenix 2010
// special thanks to:
// Hasrul Ae
// //mcz yang selalu dukung gw
/x-rickyweb.blogspot.com/ 
//==================================================================
#include "zenixMenuClass.h"

oReset pReset;
oEndScene pEndScene;

zenixMenu dMenu;

LPDIRECT3DDEVICE9 g_pDevice = 0;
//Mengatur Offset Font Menu Hack
int xFontOffSet = 15;
int hackopt1;
int MenuHeight = 10;
int show=1;
int b = 0;
//==================================================================
//Menu HACK
int hack1 = 0;
int hack2 = 0;
int hack3 = 0;
int hack4 = 0;
int hack5 = 0;
//==================================================================
void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype)
{
hackcount++;
HACKITEM[hackcount].index = index;
HACKITEM[hackcount].hack = hack;
HACKITEM[hackcount].hackmaxval = hackmaxval;
HACKITEM[hackcount].hacktype = hacktype;
// Mengatur tinggi rendahnya Menu Hack
PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); }
void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice)
{
if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT)
if(!show) {
DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice);
PrintText(menuname, 5, 2, TITLECOL, pFont);
return;
}

DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK
PrintText(menuname, x+10, y+2, TITLECOL, pFont);
CreateItem(1,"Ammo", &hack1);
CreateItem(2,"Recoil", &hack2);
CreateItem(3,"Wallhack", &hack3);
CreateItem(4,"Chams", &hack4);
CreateItem(5,"Apa aja deh", &hack5);
RenderMenu();
}

void zenixMenu::RenderMenu() //Hotkey menu
{
if(GetAsyncKeyState(VK_DOWN)&1)
selector++;

if(GetAsyncKeyState(VK_UP)&1)
if(selector > 1)
selector--;

if (GetAsyncKeyState(VK_RIGHT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval) *HACKITEM[i].hack += 1; } } } if (GetAsyncKeyState(VK_LEFT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ *HACKITEM[i].hack = 0; Sleep(200); } } } for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index) HACKITEM[i].HCOLOR = GREEN; else HACKITEM[i].HCOLOR = RED; } for(int i=1; i<(hackcount+1); i++){ if(HACKITEM[i].hacktype == 0){ if(*HACKITEM[i].hack == 1) // Mengatur tinggi rendahnya Menu Hotkey PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont); else PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont); } } if(selector < 1) selector = 1; if(selector > hackcount)
selector = 1;

hackcount = 0;
}
void TestThread() //Memunculkan texk jika ON/OFF
{
if( hack1 == 1)
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont);
else
PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont);
} //Sesuaikan saja
void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font
{
if (g_pDevice != pDevice)
{
g_pDevice = pDevice;
try
{
if (dMenu.pFont != 0)
dMenu.pFont->Release();
} catch (...) {}
dMenu.pFont = 0;
D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont );
}
}

HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters )
{
dMenu.pFont->OnLostDevice();

HRESULT hRet = pReset(pDevice, pPresentationParameters);

dMenu.pFont->OnResetDevice();

return hRet;
}
// Menu TITLE
HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice)
{
ReFont(pDevice);
dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice);
TestThread();
return pEndScene(pDevice);
}


int D3Dinit(void)
{
DWORD hD3D, adr, *vtbl;
hD3D=0;
do {
hD3D = (DWORD)GetModuleHandle("d3d9.dll");
Sleep(10);
} while(!hD3D);
adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
if (adr) {
memcpy(&vtbl,(void *)(adr+2),4);
pReset = (oReset) DetourFunction((PBYTE)vtbl[16] , (PBYTE)Reset ,5);
pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5);
}
return 0;
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);

if ( dwReason == DLL_PROCESS_ATTACH ) {

CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL);
}
if( dwReason == DLL_PROCESS_DETACH) {
dMenu.pFont->Release();
}
return TRUE;
}

Attached Image:  3.jpg
7. Kemudian Save All Project.
8. Setelah project telah di Save lalu Compile/Start Debugging.

Attached  Image: 2.jpg
Jangan lupa rubah Properties Project rubah Application (.exe) menjadi Dinamic Library (.dll)

Pada Fungtions.h void *DetourFunction



void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp;
DWORD dwback;
DWORD jumpto, newjump;

VirtualProtect(src,len,PAGE_READWRITE,&dwback);

if(src[0] == 0xE9)
{
jmp = (BYTE*)malloc(10);
jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5;
newjump = (jumpto-(DWORD)(jmp+5));
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = newjump;
jmp += 5;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src-jmp);
}
else
{
jmp = (BYTE*)malloc(5+len);
memcpy(jmp,src,len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5;
}
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;

for(int i = 5; i < len; i++) src[i] = 0x90; VirtualProtect(src,len,dwback,&dwback); return (jmp-len); } 
 bisa kalian ganti dengan:

void *DetourFunction (BYTE *src, const BYTE *dst, const int len)
{
BYTE *jmp = (BYTE*)malloc(len+5);
DWORD dwBack;

VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack);
memcpy(jmp, src, len);
jmp += len;
jmp[0] = 0xE9;
*(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5;
src[0] = 0xE9;
*(DWORD*)(src+1) = (DWORD)(dst - src) - 5;
for (int i=5; i

Semoga Bermanfaat ^_^